APPLYING SELF-PLAY REINFORCEMENT LEARNING TO KAZAKH NATIONAL BOARD GAMES: A CASE STUDY ON TOGYZKUMALAK

Authors

DOI:

https://doi.org/10.26577/jpcsit4220261

Keywords:

Multi-agent reinforcement learning, cumulative reward, Q-learning, zero-sum game, Monte Carlo tree search

Abstract

The paper presents the results of a study on training agents for competitive board games, using the Kazakh national Togyzkumalak game, a zero--sum game, as a case study. As demonstrated by Alpha Zero, it is possible to train a champion without human expert knowledge or supervised learning. However, each game has unique characteristics that require specific research to develop an excellent player. In this study, two approaches were used to train agents: model-free and model-based. The self-play technique was used effectively during the training. As a result, the agents developed the ability to play Togyzkumalak at a competitive level.

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Author Biography

  • Dinara Zhussupova, Institute of Mathematics and Mathematical Modeling, Astana, Kazakhstan

    Dinara Zhussupova, PhD. Dr. Dinara Zhussupova is a Leading Researcher at the Institute of Mathematics and Mathematical Modeling (Almaty, Kazakhstan). She received her PhD in Mathematics from L.N. Gumilyov Eurasian National University. Her academic and research work focuses on mathematical modeling, numerical methods, artificial intelligence, and reinforcement learning. She has experience in interdisciplinary research at the intersection of mathematics, computer science, and intelligent systems.

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Published

2026-06-19

How to Cite

APPLYING SELF-PLAY REINFORCEMENT LEARNING TO KAZAKH NATIONAL BOARD GAMES: A CASE STUDY ON TOGYZKUMALAK. (2026). Journal of Problems in Computer Science and Information Technologies, 4(2), 3-13. https://doi.org/10.26577/jpcsit4220261